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Sunday, March 25, 2012

Game Programming All in One

 

To Download This Document Click Here:  

  • Paperback: 803 pages
  • Publisher: Course Technology PTR; 3 edition (October 23, 2006)
  • Language: English
  • ISBN-10: 1598632892
  • ISBN-13: 978-1598632897

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks--building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro. 

About the Author

Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for TeensBeginning Game Programming, 3rd EditionMulti-Threaded Game Engine Designand XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.

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